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| Opengl Programming Guide: The Official Guide to Learning Opengl, Version 1.1 (ISBN: 0201461382) |
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List Price: $46.95
Our Price: $46.95
Used Price: $11.41
Release Date: January, 1997
Manufacturer: Addison-Wesley Pub Co (Paperback)
Sales Rank: 10,401
Author: Mason Woo, Jackie Neider, Tom Davis, Opengl Architecture Review Board, Paula Womack
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Buy This Book
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Average Customer Review:     
| A good book for the already informed |     | In a direct manner, this book teaches the reader the basics of OpenGL programming, totally forgoing any platform-specific issues in favor of a more purist, almost academic, approach. Where platform issues are a problem, the authors defer to the GLUT library, leaving those with questions relating to their operating system's specifics to read other tomes. In short, this is an excellent book for someone interested in GRAPHICS programming, and is well worth any price, but make certain you are comfortable programming your platform first.
| Strong Buy ! A 3D image says a 1000 words |      | I have taught Opengl for four years. I've found the best results by teaching from the OpenGL programming guide. Students are lectured from the material in the book, numerous examples are provided illustrating the concepts and principles of 3D programming and opengl function calls. I use VRML 2.0 to demonstrating the code examples, and student can read the opengl code for the example. During the Semester students use the OpenGL programming Guide to create a 3D game. The game uses movable cameras, hierarchial motion, collision detection, display lists, texture maps, materials, lighting, and nurb surfaces. The material is absorbed within a 5 to 10 week period. I've tried other books like the OpenGL superbible, but found the Opengl Programming Guide to be much more comprehensive, and therefore more productive in the results. The OpenGL Programming Guide is a book to keep. Some of the new features in the current release is : introduction to interleave arrays, new glut libraries, and increased documentation on picking, selection and feedback. Get on the Game Programming bandwagon by buying this book. Email me with any additional questions.
as a winNT programmer, i broke my teeth trying to understand OpenGL with the use of the MSDN library. although the MSDN library does offer a few tech articles about how to begin using the NT port of OpenGL, it does a poor job at explaining the basics of OpenGL. moreover, in the best of microsoft tradition, the WGL functions (win32 to openGL interface) are cumbersome and very unintuitive and make the learning process almost impossible. this book on the other hand, throws you into the water by releaving you of all the annoying initialization details and technical details that you would only want to know once you have a feel for the OpenGL API. this is done with the use of the GLUT library. while it is true that GLUT is not the most efficient way to write openGL code, it is better to start learning openGL using GLUT then to have to understand each and every detail of openGL architechture before you can draw one vertex. this is an easy escape. I am most pleased with this book and cant wait to finish it... go fetch...
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