#include <windows.h>
#include <gl/Gl.h>
#include <gl/Glu.h>
#include <gl/glut.h>
void doInit() {
glClearColor(0.0,0.0,0.0,0.0);
glColor3f(1.0,1.0,1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-4,4,-4,4);
}
void doDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
glVertex3f(2.0,1.0f,0.0f);
glVertex3f(3.5,1.0f,0.0f);
glEnd();
glBegin(GL_TRIANGLES);
glColor3f(1.0f,1.0f,0.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glColor3f(0.0f,1.0f,1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glColor3f(1.0f,0.0f,1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glEnd();
glBegin(GL_QUADS);
glColor3f(1.0f,1.0f,0.0f);
glVertex3f(-3.0f,1.0f,0.0f);
glColor3f(0.0f,1.0f,0.0f);
glVertex3f(-3.0f,3.0f,0.0f);
glColor3f(1.0f,0.0f,0.5f);
glVertex3f(-1.0f,3.0f,0.0f);
glColor3f(0.0f,0.0f,1.0f);
glVertex3f(-1.0f,1.0f,0.0f);
glEnd();
glFlush();
}
int main(int argc, char *argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(640,480);
glutInitWindowPosition(0,0);
glutCreateWindow("Drawing");
glutDisplayFunc(doDisplay);
doInit();
glutMainLoop();
return 0;
}